For those of you that are new to the blog, every once in a while I like to pick random Magic: the Gathering cards and try to make monsters from them. Part of the challenge is not spending too terribly long on each one, as it’s intended to be more of a thought exercise than actual development.
Simple and fun, just the way I like it. “Can’t be blocked” is a pain in the nuggets. Just sayin’
Kongming, Sleeping Dragon
Having just Wand and Infuse made the creature seem a little thin. I kind of wanted to make this a solo – it is a legend, after all – but it’s too vanilla to inspire much from what’s actually on the card.
I have a thing for brutes that “bomb up” on a target, by which I mean that they hit really hard once and put the characters back on their heels, but they can’t do it all the time. It’s a method to jump start the fear factor of an encounter without putting too many people on the floor.
At first I thought, “man, that’s waaaay too simple,” but then I remembered that restrained, properly applied can be a beating, especially at a low level.
Please, don’t include more than one of these in an encounter unless the party has a reliable way to clear out the minions.
Enjoy! As always, feedback is appreciated.
I like to challenge and push myself at the same time, so I set myself a creative challenge: pull six random creature cards from Magic: the Gathering and make monsters using them as a template.
Banding is fairly clearly a defensive ability and it calls for something where we “defend” together, but I also wanted to pull from the artwork.
This card is an excellent example of how you sometimes need to focus on what a card wants to do, instead of what it does.
Yes, I got a lot of red cards and, yes, I got a lot of things that feel like brutes.
I’m not a fan of situations where a character can ignore both immunity and resistance (which is what pretty much every striker that uses typed damage has access to), at least on elites and solos. I draw a strong parallel between dailies on PCs and “screw you” or “I don’t get screwed” powers on elites and solos. Sauce for the goose is sauce for the gander. That said, I’m really liking how Grandeur turned out because it allows the GM to make the encounter as hard as they want.
Ugh. Well, it wouldn’t be a creative challenge without a challenge, right?
This one was actually pretty easy.
I hope you enjoyed these. If you want to suggest other Magic cards, leave me a message and I’ll see what I can do.