Looking back, I didn’t come up with a good reason why this creature does fire damage, especially on a wooden ship. Otherwise, it worked just fine.
The Thing in the Water
Any notion I might have had that templating monsters was easy went out the window with The Thing in the Water. It worked very well in play, though there were many references to Something Positive’s Redneck Tree.
I went through a phase where I was toying with monsters that summon other monsters. This one worked better than most of the others, but none of them worked well. Cosmic Gateway required a ton of tweaking and, even then, there’s nothing that says that things can’t just fall apart for the party, which is a weakness of summoning encounters.
I love these guys. I always found the interaction between Wipe Clean and Crush to be very interesting. Unfortunately, as the characters gain abilities, they gain more powers that break this mechanic.
I’ve discussed the Soulrust Golem before, but this is the first version that includes the MM3 stats.
If I could go back, I would probably do something different with Life Void, because it makes for a more grindy fight.
Fixate is a beating, but these monsters were fun on the battlefield.
Or’ado Dari Warrior and Riding Lizard
Blood and Grit turned out to be more complicated than I would have liked and it didn’t really add much to the fight. Overall, this monster simply takes too much effort to run.
These guys, by contrast, worked out fine.
This is another example of a monster that is more complicated than it needs to be, especially since it was not the centerpiece of the encounter. Consuming Aura could be aura 2 without much difficulty. Shadow Walk could just be deleted.
The only thing I don’t like about this monster is that Frothing Savagery takes too much effort to remember.
Fist of Acamar
I would like to be able to try this monster again under this MM3 version. Reverse the Tide was meant to be a counterbalance to the natural inaccuracy of brutes. Now that this is no longer true, the ability seems unnecessary.
Lesser Maw of Acamar
I’m not convinced that the theme of only doing ongoing damage has merit.
Flurry of Spines never worked out the way I wanted it to, which was kind of unfortunate.
I wanted Puncturing Bite to reflect a shadowy toxin bleeding over into new victims, but the imagery never quite gelled.
Ah, skirmishers, never quite where you want them to be… at least when you’re fighting them.
Some of my players thought this monster was kind of dirty pool, given that Mind Harrier forces you to clump up and Maddening Burst punishes you for it. I say suck it up, buttercup.
You know how you can repeat a word until it loses all meaning? Soul, soul, soul, soul, soul, soul, soul, soul, soul, soul, soul…