One comment on “An Unabashed Love of Chocolate

  1. Quote: “When asked, nearly every gamer says something about wanting to roleplay, despite that term being more than a little nebulous. My experience is that few gamers enjoy actually roleplaying out dialogue. Not very many people are skilled at improvisation and only a small percentage of those players consider it a form of play.”

    For this single moment I feel as if someone finally understand that I strongly dislike theater, and yet still enjoy Dungeons and Dragons. The dialog must be there. The encounters are meaningless without it. But why have we been given dice and stats. Because we cannot, in real life, be our character. If we could, we’d be out in the real world doing so. I think Dice and stats do the exact same thing for role play that they do for combat, and I’d even argue that they follow the exact same formula. This is what the dice and stats are for. They give us the ability, as people, to be something we are not.

    I’ve been meaning to ask for a while: what would happen if you did serve up an encounter that we should run from? I suspect the encounters that should be run from do not occur because they would make the players excessively unhappy. Yet, I dislike when the “groc” moment occurs because everyone goes from a state of fear driven problem solving to a “mopping the kitchen” sort of mental state. Then we derive some sort of pleasure from mastery of ‘mopping the kitchen’. I like that fear driven state better.

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